This project is read-only.
RaycasterX is an MIT-licensed project geared towards the creation of a full raycasting engine for XNA. Currently RaycasterX is built against the XNA Game Studio 3.0 CTP providing support on both Windows and Zune.

RaycasterX is primarily based on the tutorials of Lode Vandevenne found here: Some changes and extensions have been added both for ease of use and the transition from C++ to C#.

As with most open source projects, you can find the latest stable releases in the Releases area while you will find the latest source code (stable or not) in the Source Code area. Feel free to add feature suggestions and bug reports in the Discussions area.

RaycasterX was originally written by Nick Gravelyn ( and open sourced under the terms of the Ms-PL.

Last edited Jun 15, 2010 at 11:30 PM by SimReality, version 10